Scout In-Car Experience

UX Design · 2020

Scout In-Car Experience

Core navigation and in-car experience design for Norman & Co's connected vehicle platform.

Company

Norman & Co

Role

Lead UX Designer

Year

2020

Platform

Automotive

Category

UX Design

Background

Norman & Co was preparing to launch their first connected vehicle platform — Scout. The in-car experience needed to feel intuitive enough for a first-time driver while delivering the depth of information a power user expects.

I joined as Lead UX Designer 18 months before launch, responsible for the entire in-cabin digital experience: navigation, climate, media, and vehicle diagnostics.

Scout dashboard interface in a Norman & Co vehicle prototype
Scout centre console — prototype vehicle, Norman & Co test facility

Design Principles

We defined three non-negotiable principles before any design work began:

  1. Eyes-forward first — critical actions must never require the driver to look down for more than 1.5 seconds
  2. Zero learning curve — any new interface should be operable within 60 seconds of first interaction
  3. Context-aware defaults — the system should anticipate state (commute, highway, parking) and surface relevant controls
Information architecture mapping for the Scout experience
User testing session in the vehicle simulator

Scout feels like the car already knows where I want to go. It's the first in-car system I've used that doesn't make me feel like I need a manual.

Beta tester, Norman & Co early access programme

What I Learned

Designing for constrained, high-stakes environments — where a wrong tap could be dangerous — fundamentally changed how I think about interaction design. Some key takeaways:

  • Touch targets in automotive UI should be a minimum of 48×48dp to account for road vibration
  • Glanceable information requires extreme hierarchy discipline — one primary data point per screen state
  • Testing in a moving vehicle surfaces failure modes that no amount of lab testing will reveal
Scout design system component library
Scout Design System — component library and usage documentation